How To Play : use the WASD keys to move, and the mouse to look
around.
Touch the big Gravity button to turn the gravity in the scene on and
off.
In response to the theme of ‘Character, Environment, and Events’ I
produced a demo scene in Unity, set on a spaceship, where the player
can interact with a collection of multi-colored glowing cubes, as well
as having the ability to disable or enable gravity.
By giving the player the ability to turn gravity on and off, I was
able to give them a direct way to change the physics of the
environment, which then in turn has an impact on the other objects in
the scene and their relationship to their surroundings, as well as on
the player and their ability to move and navigate the environment, so
the player and the environment both have an affect on each other in a
cyclical way.
A work that explores similar themes in a similar environment is the
game
Heavenly Bodies by 2pt
Interactive, which is a 2D physics based puzzle game, similarly set in
space, where the player plays as a cosmonaut attempting to carry out
their duties aboard a space station in a zero-g environment, where
nothing stays still. The player's progress at completing their task
list is hampered by this inhospitable environment.